Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b3
Issue ID
870692
Regression
No
Revert prefab instance from script does not work if prefab connection was broken, but from inspector it works
Steps to reproduce:
1. Open attached project.
2. Open scene: New Scene
3. Delete any child from game object "Main" in scene (this breaks the prefab connection).
4. Execute menu item "REVERT/Main"
Expected result: Main game object in scene is reverted back to its original prefab state after executing PrefabUtility.RevertPrefabInstance
Actual result: it's not.
Notes:
Pressing revert button in inspector works fine.
PrefabUtility.RevertPrefabInstance works fine if prefab connection was not broken (adding childs or changing properties)
Reproduced on: 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Silent crash when generating lighting
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
- The Blackboard scrolls to the top and generates an artifact when duplicating Attributes when the Blackboard has been scrolled down and the Custom Attributes list is expanded
Add comment