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Fixed in 5.6.0



Found in


Issue ID




Content of nested Canvas is rendered at wrong position after pressing play



How to reproduce:
1. Open the attached "WrongPositionBug" project
2. Open the "test" scene and press play
3. Go to the scene view, notice that the Content of the nested Canvases (except the child Canvas of the main one) is rendered in wrong positions

Regression introduced in: 5.5.0b3
Reproducible: 5.5.0p4, 5.6.0b4
Not Reproducible: 5.5.0b2

Note: Content is positioned in Canvas again if you disable/enable Canvas GameObject
Note2: Content is positioned outside of Canvas in build of the project as well

Comments (2)

  1. stekatsaros

    May 11, 2017 08:51

    As for the previous statement: This error occurred when updating from Unity 5.4.3f1 to Unity 5.6.0p4 but has a way around by duplicating and replacing the parent canvas.

  2. stekatsaros

    May 11, 2017 08:10

    It would seem that Unity 5.6.0p4 has this issue. I am encountering it with a child canvas that has a UI image component attached and the image loses its position when in play mode. However the Rect Transform coordinates remain the same.

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