Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
870698
Regression
Yes
Content of nested Canvas is rendered at wrong position after pressing play
How to reproduce:
1. Open the attached "WrongPositionBug" project
2. Open the "test" scene and press play
3. Go to the scene view, notice that the Content of the nested Canvases (except the child Canvas of the main one) is rendered in wrong positions
Regression introduced in: 5.5.0b3
Reproducible: 5.5.0p4, 5.6.0b4
Not Reproducible: 5.5.0b2
Note: Content is positioned in Canvas again if you disable/enable Canvas GameObject
Note2: Content is positioned outside of Canvas in build of the project as well
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
stekatsaros
May 11, 2017 08:51
As for the previous statement: This error occurred when updating from Unity 5.4.3f1 to Unity 5.6.0p4 but has a way around by duplicating and replacing the parent canvas.
stekatsaros
May 11, 2017 08:10
It would seem that Unity 5.6.0p4 has this issue. I am encountering it with a child canvas that has a UI image component attached and the image loses its position when in play mode. However the Rect Transform coordinates remain the same.