Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
867797
Regression
No
Unchecking screen space shadow in Graphics setting cause wrong shadow rendering on Mac/ Windows with HD4600 integrated GPU
To reproduce:
1. Create new project
2. Add plane and cube to the scene (Cube should cast shadow on a plane)
3. Open Graphics settings and set 'Screen Space Shadow' to 'No support'
4. Save scene and close editor
5. Open project again
Actual results: Shadow is in wrong position
Reproducible with: 5.4.3p4, 5.5.0p4, 5.6.0b4
Reproduced on MacBook Pro (Retina, 15-inch, Mid 2015) with Intel Iris Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment