Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.3f1
Issue ID
870530
Regression
No
EditorGUIUtility.editingTextField keeps returning true after you stop editing a text field
Steps to reproduce:
1. Open attached project
2. Open Project View
3. Select Script in project view
4. Start renaming it - notice that EditorGUIUtility.editingTextField is returning true
5. Press Enter or click on Project View to rename it
6. Take a look at console: EditorGUIUtility.editingTextField is still returning true
7. Press on any other Window - EditorGUIUtility.editingTextField is returning false
Expected behavior: EditorGUIUtility.editingTextField returns false after text field is no longer being edited
Actual behavior: EditorGUIUtility.editingTextField returns true after text field is no longer being edited
Reproducible with: 5.3.6f1, 5.4.4p1, 5.5.0p4, 5.6.0b4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
beybi123
Apr 06, 2024 14:14
This bug still exists in Unity 2022.3.9f1.