Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b2
Issue ID
870250
Regression
No
[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear.
Steps to reproduce:
1) Open the latest attached project.
2) Build 'Test' scene for iOS.
3) Run on a Metal-capable device.
The scene contains a point array, which should for an arc. However, on iOS, the area where the points should be is corrupted; points are larger than expected. This does not occur on macOS standalone or with OpenGLES.
Reproduced on:
5.6.0b4, 5.4.4p1, 5.3.7p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment