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[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Rend...
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error. Steps to reproduce:1) Op... Read more
Crash on opening project in 5.6.0b3
Unity crashes on project attached.No clear steps to reproduce. Unity was inactive for a while and crashed on opening of pre-existed ... Read more
If you load a scene using OnPointerDown, the OnPointerUp method is not c...
Reproduction steps:1. Open my attached project2. Open scene13. Enter Play mode4. Click on the button Result: OnPointerDown() is call... Read more
TLS ALLOCATOR ALLOC_TEMP_THREAD error caused by particle systems
Steps to reproduce:1. Download and open the attached project2. Drag the Fireworks prefab into the scene3. Observe the console Expect... Read more
After upgrading from 5.4 to 5.5 Unity crashes when trying to play animat...
Steps to reproduce:1. Download 865057-repro.zip and open "new" scene2. Go to Animation window when "Player" object is selected3. Try... Read more
[Animator]Triggering an animation state in multiple animation layers res...
To reproduce: 1.Download and open attached project2.Go to scenes folder and open level scene3.Press play4.Wait till player jump anim... Read more
API Updater does not update Profiler.GetRuntimeMemorySize
Steps to reproduce:1. Open the attached project (Unity5_BugReport_APIUpdater_Profiler_1.zip)2. Execute Mainmenu/BugReport/Profiler3.... Read more
Crash caused by dragging a Scriptable Object asset
Reproduction steps:1. Open attached project (Grocery.zip);2. Go to Gameplay Balance Settings -> Level_003 and select Wave_Level_0... Read more
[Android] [Particles] Particles with receiving and casting shadows enabl...
How to reproduce:1. Open attached project2. Build for Android3. See particles moving on screen4. Touch and hold down on the screen, ... Read more
Encoding.GetEncoding("big5") failure when building with [IL2CPP]
To reproduce:1. Open attached project2. Build and run on iOS or Android with IL2CPP as the scripting backendNotice that when running... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size