Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b2
Issue ID
863766
Regression
Yes
Crash caused by dragging a Scriptable Object asset
Reproduction steps:
1. Open attached project (Grocery.zip);
2. Go to Gameplay Balance Settings -> Level_003 and select Wave_Level_03_01 asset file;
3. Then go to the Receivers -> Cyans -> Cyan-Reds and drag Receiver_Cyan1 into Receivers/Element 0/Receivers field in the Inspector;
4. Observe the crash.
Also here is a link to the reproduction video:
https://drive.google.com/open?id=0B6Tp6DGuHBIlbE11MHViemNMeFU
Reproduce on: 5.6.0b2 version;
Not reproduced on: 5.5.0f3 version.
Note: the crash is reproducible only on the Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment