Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.0f3
Issue ID
858459
Regression
No
If you load a scene using OnPointerDown, the OnPointerUp method is not called
Reproduction steps:
1. Open my attached project
2. Open scene1
3. Enter Play mode
4. Click on the button
Result: OnPointerDown() is called, but OnPointerUp() is not, even though the Canvas GameObject is not destroyed on load.
This happens only if the action that OnPointerDown() calls is scene loading, any other action works correctly.
Reproducible on: 5.4.4f1, 5.5.0f3, 5.6.0b2
Tested on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment