Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.0f3
Issue ID
858459
Regression
No
If you load a scene using OnPointerDown, the OnPointerUp method is not called
Reproduction steps:
1. Open my attached project
2. Open scene1
3. Enter Play mode
4. Click on the button
Result: OnPointerDown() is called, but OnPointerUp() is not, even though the Canvas GameObject is not destroyed on load.
This happens only if the action that OnPointerDown() calls is scene loading, any other action works correctly.
Reproducible on: 5.4.4f1, 5.5.0f3, 5.6.0b2
Tested on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A new Additive Scene cannot be created when an empty Untitled Scene is not dirty
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
Add comment