Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p2
Issue ID
863806
Regression
No
[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture when building for iOS
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error.
Steps to reproduce:
1) Open the attached project.
2) Switch to iOS platform.
3) Build.
'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' errors appears; an empty project is built. Similar errors show up with IL2CPP and Mono2x.
Notes:
LitJson.IJsonWrapper is preventing from testing on Unity 5.6 ("Assets/LitJson/JsonData.cs(22,29): warning CS0436: The type LitJson.IJsonWrapper conflicts with the imported type of same name'. Ignoring the imported type definition"). Also, numerous Editor warnings are interpreted as errors by Vuforia plugin which is used in the project, thus play mode cannot be entered.
Reproduced on:
5.5.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment