Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0p2
Issue ID
863806
Regression
No
[iOS] Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture when building for iOS
iOS build fails due to 'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' error.
Steps to reproduce:
1) Open the attached project.
2) Switch to iOS platform.
3) Build.
'Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture' errors appears; an empty project is built. Similar errors show up with IL2CPP and Mono2x.
Notes:
LitJson.IJsonWrapper is preventing from testing on Unity 5.6 ("Assets/LitJson/JsonData.cs(22,29): warning CS0436: The type LitJson.IJsonWrapper conflicts with the imported type of same name'. Ignoring the imported type definition"). Also, numerous Editor warnings are interpreted as errors by Vuforia plugin which is used in the project, thus play mode cannot be entered.
Reproduced on:
5.5.0p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment