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[URP] UniversalRenderPipeline.RenderSingleCamera method doesn't render U...
How to reproduce it:1. Open the user's attached project "URP Reflective.zip"2. Load the "Mirror" scene from Assets > AkilliMum &g... Read more
Some icons of the Scene/Game view Buttons are low quality when using 125...
How to reproduce:1. Set the Windows Screen Scale to 125%2. Create an empty project3. Observe the icon of the Play button Expected re... Read more
Unity doesn't start on macOS Monterey
Found in: Unity 2021.2.0a1, 2021.1.0a1, 2020.2.0a1 and 2019.3.0a1. Does not reproduce in Unity 2018.4. Fixed in Unity 2021.2.0a17, 2... Read more
Input.touchCount always returns 0
Reproduction steps:1. Open attached Project2. Open Assets\Scenes\SampleScene Scene3. Press Play4. Try to Touch the screen Expected r... Read more
AssetDatabase.CreateAsset overwites folder without a warning
How to reproduce:1. Open the attached "New Unity Project.zip"2. Open the "Example" folder inside Project Window3. In Menu Toolbar se... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce:1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip"2. Click Bug > Set Mask3. Check ... Read more
Build of WebGL project fails if Python 3 is installed
Steps to reproduce:1. Install Python 3 (https://www.python.org/downloads/)2. After installation, open Environment Variables from the... Read more
Some players have duplicate machine IDs on Windows
Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more
Moving old binary Prefab fails with Assertion on byte and Invalid serial...
How to reproduce:1. Open the attached "MovingPrefab.zip"2. Duplicate the "Brown Pants" Prefab in the Project window (Assets -> Tu... Read more
[Android] ComputeGrabScreenPos doesn't take Vulkan swapchain pre-rotatio...
Reproduction steps:1. Open the attached project "PreRotateGrabPass.zip"2. Open the Scene "SampleScene"3. Build and Run Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes