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Fixed in 5.5.2
Votes
0
Found in
5.5.0f3
Issue ID
858645
Regression
Yes
Font created at runtime does not show up when added to Text
Steps to reproduce:
1. Open the attached project (Vendor6.zip)
2. Open the Assets/ZZZTEST/_testPlayer.unity scene
3. Run Unity
4. Observe, that near the blood drop icon on the hud should appear the health counter, but it does not
5. In the Hierarchy dialog, select the hLabel (_testPlayer->Interface->hud->hCounter->hLabel)
6. Check Font in Inspector (font is created and set at runtime. Label.cs:44 -> _text.font = NM.Asset.GetFontCache ("lt/" + args [0].Trim (NM.IO.Path.SpaceChar)).GetFont();)
Expected result: Font created at runtime should show up
Actual result: Font created at runtime does not show up
Note:
Font is created in Font.cs (with BinaryReader)
Impossible to test in 5.3.x as System.IO.File' does not contain a definition for `WriteAllBytes'
Reproduced with: 5.5.0a1, 5.5.0f3, 5.6.0a6
Not reproduced with: 5.4.3p3
Regression introduced in 5.5.0a1
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Neurological
Apr 01, 2017 12:24
This issue came back again in 5.6.0f3 new release. Is not listed in the changelog either, so I'm not sure it has been implemented on the new version.