Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0f3
Issue ID
858645
Regression
Yes
Font created at runtime does not show up when added to Text
Steps to reproduce:
1. Open the attached project (Vendor6.zip)
2. Open the Assets/ZZZTEST/_testPlayer.unity scene
3. Run Unity
4. Observe, that near the blood drop icon on the hud should appear the health counter, but it does not
5. In the Hierarchy dialog, select the hLabel (_testPlayer->Interface->hud->hCounter->hLabel)
6. Check Font in Inspector (font is created and set at runtime. Label.cs:44 -> _text.font = NM.Asset.GetFontCache ("lt/" + args [0].Trim (NM.IO.Path.SpaceChar)).GetFont();)
Expected result: Font created at runtime should show up
Actual result: Font created at runtime does not show up
Note:
Font is created in Font.cs (with BinaryReader)
Impossible to test in 5.3.x as System.IO.File' does not contain a definition for `WriteAllBytes'
Reproduced with: 5.5.0a1, 5.5.0f3, 5.6.0a6
Not reproduced with: 5.4.3p3
Regression introduced in 5.5.0a1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
Neurological
Apr 01, 2017 12:24
This issue came back again in 5.6.0f3 new release. Is not listed in the changelog either, so I'm not sure it has been implemented on the new version.