Search Issue Tracker
By Design
Votes
0
Found in
5.4.2f2
Issue ID
853088
Regression
No
Animation with "stepped" frames interpolates between frames when animated as child component
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and sometimes interpolates between frames (See white quad in Bug.gif).
Reproduction steps:
1. Open project AnimationFrames.zip
2. Open "Test" scene
3. Hit play
Expected result:
White quad "teleports" from one position to another continiously (see Expected.gif)
Actual result:
White quad moves in between frames (see Bug.gif)
Notes:
Each frame has "Broken" checked and "Both Tangents>Constant" selected.
When animation is run from Animation panel instead of Play mode, it plays correctly.
If first frame of animation is copied and pasted to the last frame, it plays correctly in the Play mode as well.
Reproduced on: 5.2.5f1, 5.3.3f1, 5.4.2f2, 5.4.3p1, 5.5.0f1, 5.6.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
Add comment