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2
votes
Fixed

Writing to Editor.log issues 2X IO calls for each byte written

Scripting

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Aug 12, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Run Process Monitor 2. Open Unity 3. In process monitor find IO calls to editor.log 4. Notice that two diffe... Read more

0
votes
Not Reproducible

In scene view clicking on a 3D object but not selecting the Translate or...

Scene/Game View

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Aug 12, 2016

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Version/s: 5.4.0p1

Repro steps: 1. Open "Click Select" project 2. Open "Selecting Objects" scene 3. Click on a cube 4. Make sure that Translate or Scal... Read more

0
votes
Fixed

Profiler is not being updated when RunInBackground is checked and editor...

Profiling

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Aug 12, 2016

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Version/s:

Steps to reproduce: 1. open any unity project 2. check Run in background in player settings 3. open profiler 4. enter play mode 5. l... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

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Aug 12, 2016

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Version/s: 5.3.6f1

Reproduction steps: 1. Open the attached project. 2. Open the "shader bug" scene. - "Tile01 Variable" game object is rendered gray.... Read more

0
votes
Won't Fix

Exporting a material includes textures that were assigned to other shaders

Asset - Database

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Aug 10, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Select the 'mat' material 3. Assign texture '1' to Albedo and texture '2' to Hei... Read more

0
votes
Fixed

2D Collider with it's size changed from a script does not detect other 2...

Physics2D

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Aug 12, 2016

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Version/s: 5.3.5f1

2D Collider with its size(radius etc.) changed using a script does not detect other 2D colliders entering and exiting it unless it ... Read more

0
votes
By Design

Warning using System.Windows.Forms after standalone windows build

Deployment Management

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Aug 12, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Build and run project 4. Notice warning: System.Windows.Forms.... Read more

0
votes
By Design

Changing the standard shader render mode via script doesn't work in build

Shaders

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Create a new Unity 3D project 2. Import attached Unitypackage 3. Open "Demo" scene 4. Press play 5. Try to mo... Read more

0
votes
Fixed

switching blend trees using Crossfade causes a very slow transition if a...

Animation

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Aug 13, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Press play 4. Click RMB and observe normal transition between d... Read more

0
votes
Fixed

[ES] Some shaders does not work correctly on Adreno devices and editor (...

Mobile Rendering

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Aug 09, 2016

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Version/s: 5.4.0f3

Some shaders have artifacts in Editor or Adreno devices. From Unity 5.4 even color changes. Read more

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