Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.3.6f1
Issue ID
822553
Regression
Yes
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps:
1. Open the attached project.
2. Open the "shader bug" scene.
- "Tile01 Variable" game object is rendered gray.
3. Open "BendyWorldVar" shader and change line 63:
"UNITY_APPLY_FOG(i.fogCoord + _FogTweak, col);"
to
"UNITY_APPLY_FOG((i.fogCoord + _FogTweak), col);"
4. Check the scene again.
- "Tile01 Variable" is colored now.
Regression introduced in:
- 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment