Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.3.6f1
Issue ID
822553
Regression
Yes
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps:
1. Open the attached project.
2. Open the "shader bug" scene.
- "Tile01 Variable" game object is rendered gray.
3. Open "BendyWorldVar" shader and change line 63:
"UNITY_APPLY_FOG(i.fogCoord + _FogTweak, col);"
to
"UNITY_APPLY_FOG((i.fogCoord + _FogTweak), col);"
4. Check the scene again.
- "Tile01 Variable" is colored now.
Regression introduced in:
- 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment