Search Issue Tracker

Won't Fix



Found in


Issue ID




Exporting a material includes textures that were assigned to other shaders

Asset Import Pipeline


Reproduction steps:
1. Open the attached project
2. Select the 'mat' material
3. Assign texture '1' to Albedo and texture '2' to Height Map
4. Change the shader of the material to Mobile>Skybox
5. Assign texture '3' to Front and texture '4' to Back
6. Export Package 'mat'

Actual result: Exporting the material will include all four of the assigned textures, regardless of what shader is selected.

Expected: Exporting the material will include only the textures that are used in the selected shader

Reproduced with: 5.5.0a5, 5.4.0p1, 5.3.6p2, 5.2.5f1

  1. Response avatar

    Resolution Note:

    Hi there,

    We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

    Unity QA Team

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.