Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f2
Issue ID
822810
Regression
No
switching blend trees using Crossfade causes a very slow transition if animator parameters != 0
Steps to reproduce:
1. Open attached project
2. Open "test" scene
3. Press play
4. Click RMB and observe normal transition between default and aim states, press RMB again
5. Repeat step no. 4 while holding "A" key
6. Release "A" key and make sure you're not aiming
7. Hold "A" for 1-2 seconds
8. Quickly release "A" and at the same moment click RMB
9. Observe a very slow transition (when Animator parameters(Forward/Horizontal) are not equal zero)
Note: keep an eye on Console as it prints out transition details (it prints out normal transition time even though it is very slow)
Reproduced with: 5.3.6p2, 5.4.0p1, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment