Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f2
Issue ID
822810
Regression
No
switching blend trees using Crossfade causes a very slow transition if animator parameters != 0
Steps to reproduce:
1. Open attached project
2. Open "test" scene
3. Press play
4. Click RMB and observe normal transition between default and aim states, press RMB again
5. Repeat step no. 4 while holding "A" key
6. Release "A" key and make sure you're not aiming
7. Hold "A" for 1-2 seconds
8. Quickly release "A" and at the same moment click RMB
9. Observe a very slow transition (when Animator parameters(Forward/Horizontal) are not equal zero)
Note: keep an eye on Console as it prints out transition details (it prints out normal transition time even though it is very slow)
Reproduced with: 5.3.6p2, 5.4.0p1, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment