Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
820494
Regression
No
Selecting all frames in an animation and deleting them does not delete all of the frames
To reproduce:
1. Open the project attached by the user
2. Open the scene "ReproScene"
3. Select "Hero" game object
4. Open animation window
5. Select animation "Repro_HiddenFrames_Original"
6. Select all the frames within the animation
7. delete selected frames
8. observe how some frames are not deleted
Expected: no frames are left after deletion
Actual: some frames are left after deletion
Reproduced on: 5.3.6p2, 5.4.0f3, 5.5.0a5.
Note: 5.2.5f1 freezes on step 7 of reproduction steps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Object Picker does not open when a reference is in an array and is clicked on through a non-standard pointer (tablet pen, touchscreen)
- HDRP ShaderGraph Color property gets overridden when it is named "EmissionColor"
- Material properties are lost when setting a parent that hasn't been loaded yet
- NullReferenceException is thrown when creating State from a Selected Clip if that Clip is a Blend Tree
- Built Player with Vulkan Graphics API hangs/freezes when VSync is enabled and "Run In Background" is enabled
Add comment