Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0f3
Issue ID
820494
Regression
No
Selecting all frames in an animation and deleting them does not delete all of the frames
To reproduce:
1. Open the project attached by the user
2. Open the scene "ReproScene"
3. Select "Hero" game object
4. Open animation window
5. Select animation "Repro_HiddenFrames_Original"
6. Select all the frames within the animation
7. delete selected frames
8. observe how some frames are not deleted
Expected: no frames are left after deletion
Actual: some frames are left after deletion
Reproduced on: 5.3.6p2, 5.4.0f3, 5.5.0a5.
Note: 5.2.5f1 freezes on step 7 of reproduction steps
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GfxDevice::UpdateBufferRanges when running UIBuilder tests
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Add comment