Search Issue Tracker
Won't Fix
Votes
2
Found in
5.3.6p1
Issue ID
819187
Regression
Yes
Audio retrieved from an asset bundle is sometimes not played if Resources.UnloadUnusedAssets() is called
How to reproduce:
1. Open the attached project and the only scene in it.
2. From the Terminal navigate to the AB folder where asset bundles are built.
3. Start local host for the asset bundles with "python -m SimpleHTTPServer" command.
4. In the Editor play the scene and notice audio sometimes is not played.
Expected behavior: Audio retrieved from an asset bundle always played as expected.
Actual behavior: Audio retrieved from an asset bundle sometimes not played if Resources.UnloadUnusedAssets() is called.
Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p1, 5.3.5p6
Not reproducible: 5.3.5p5, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment