Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0f3
Issue ID
821133
Regression
No
[AnimationWindow] Quaternion interpolation curve is drawn wrong when two keys are further apart than 180 degrees
How to reproduce:
1. Open the attached project
2. Open the 1.unity scene
3. Click the "Cube" object and open AnimationWindow
4. Move a red indicator and observe animation
5. It has 2 keyframes <0, 0, 0> to <330, 0, 0>, the transform doesn't directly move to target angle but jitter in the middle. This is expected
6. Open Curve in animation window
7. Notice that curve is straight line. Shouldn't it reflect the animation and firstly go to negative value and so on?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment