Search Issue Tracker
Freeze or crash on EditorSceneManager::ReloadScene when importing an Ass...
How to reproduce: 1. Create a new project 2. In the Project window delete the 'Scenes' folder (but keep the 'SampleScene' open) 3. I... Read more
Particle System with Mesh Render mode causes GLSL link error on Android ...
To reproduce: 1. Open attached project; 2. Build and Run the "repro" scene for Android OpenGLES3; 3. Run the scene on devices with ... Read more
Particles Shader warnings are thrown "conversion from larger type to sma...
To reproduce: 1. Open any project; 2. Navigate to Particles/Lit or Particles/Unlit shaders in URP package; 3. In the Inspector, unde... Read more
[Profiler] When 2 devices are connected to a profiler, message is cutoff...
How to reproduce: 1. Create a new project 2. Open Profiler 3. Switch platform to Android 4. Connect two devices via USB 5. In Build ... Read more
[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments) 2. Open scene AVP_Interior_Vol.2 3. Genera... Read more
[Android][SplitScreen] When Unity app is not focused in split screen, it...
How to reproduce: 1. Create a new project 2. Build and run project on Samsung device 3. Open one more local app on device 4. Before ... Read more
UnityEvents can't differentiate between Components that have equal names
How to reproduce: 1. Open the attached project ("unityevent.zip") 2. Load "SampleScene" 3. Select "Sphere" in the Hierarchy 4. In th... Read more
Transparency Sort Mode value is taken from Graphics Settings instead of ...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. In the Project window, select New 2D Rendere... Read more
EditorPrefs.DeleteAll or HasKey does not work
How to reproduce: 1. Open the attached project named "EditorPrefs" 2. Click Examples -> Has Key Example in the Toolbar 3. Press the ... Read more
Shader compiler logs missing information about shader and pass being com...
Shader compiler logs output a lot of information - which keywords are used, which platform the snippet is being compiled for and so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled