Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2018.4
2019.4
2020.1.17f1
2020.2
2021.1
2021.2
Issue ID
1309997
Regression
No
UnityEvents can't differentiate between Components that have equal names
How to reproduce:
1. Open the attached project ("unityevent.zip")
2. Load "SampleScene"
3. Select "Sphere" in the Hierarchy
4. In the Inspector try to add both "Newbeh" display functions as listeners to the Event Script component
Expected results: UnityEvents are able to differentiate between components that have the same name
Actual results: UnityEvents only display one of the duplicate components as potential listeners
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b6
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.19f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.19f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.31f1