Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2018.4
2019.4
2020.1.17f1
2020.2
2021.1
2021.2
Issue ID
1309997
Regression
No
UnityEvents can't differentiate between Components that have equal names
How to reproduce:
1. Open the attached project ("unityevent.zip")
2. Load "SampleScene"
3. Select "Sphere" in the Hierarchy
4. In the Inspector try to add both "Newbeh" display functions as listeners to the Event Script component
Expected results: UnityEvents are able to differentiate between components that have the same name
Actual results: UnityEvents only display one of the duplicate components as potential listeners
Reproducible with: 2018.4.32f1, 2019.4.20f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b6
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.19f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.19f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.31f1