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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0b1
2020.2.2f1
2021.1
2021.2
Issue ID
1309393
Regression
Yes
Freeze or crash on EditorSceneManager::ReloadScene when importing an Asset and reloading the opened Scene
How to reproduce:
1. Create a new project
2. In the Project window delete the 'Scenes' folder (but keep the 'SampleScene' open)
3. Import an Asset that would contain a Scene named 'SampleScene' (For example, the attached 'example.unitypackage')
4. In the 'The open scene(s) have been modified externally' pop-up window select the 'Reload' button
Reproducible with: 2020.2.0b1, 2020.2.2f1, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.0a21
First lines of the stack trace:
0x00007ff6c1865cdf (Unity) EditorSceneManager::ReloadScene
0x00007ff6c18616f6 (Unity) EditorSceneManager::HandleOpenScenesChangeOnDisk
0x00007ff6c15c78ed (Unity) Application::TickTimer
0x00007ff6c19bc241 (Unity) MainMessageLoop
0x00007ff6c19bff4a (Unity) WinMain
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.0f1