Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2020.2.0b1
2020.2.2f1
2021.1
2021.2
Issue ID
1309393
Regression
Yes
Freeze or crash on EditorSceneManager::ReloadScene when importing an Asset and reloading the opened Scene
How to reproduce:
1. Create a new project
2. In the Project window delete the 'Scenes' folder (but keep the 'SampleScene' open)
3. Import an Asset that would contain a Scene named 'SampleScene' (For example, the attached 'example.unitypackage')
4. In the 'The open scene(s) have been modified externally' pop-up window select the 'Reload' button
Reproducible with: 2020.2.0b1, 2020.2.2f1, 2021.1.0b4, 2021.2.0a3
Not reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.0a21
First lines of the stack trace:
0x00007ff6c1865cdf (Unity) EditorSceneManager::ReloadScene
0x00007ff6c18616f6 (Unity) EditorSceneManager::HandleOpenScenesChangeOnDisk
0x00007ff6c15c78ed (Unity) Application::TickTimer
0x00007ff6c19bc241 (Unity) MainMessageLoop
0x00007ff6c19bff4a (Unity) WinMain
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.0f1