Search Issue Tracker
Fixed
Votes
0
Found in [Package]
12.0.0
Issue ID
1312433
Regression
No
Particle System with Mesh Render mode causes GLSL link error on Android Mali devices
To reproduce:
1. Open attached project;
2. Build and Run the "repro" scene for Android OpenGLES3;
3. Run the scene on devices with Mali GPU;
4. Check the logcat.
Expected result: GLSL link error is not thrown with Mesh render mode
Actual result: the error is thrown:
"GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).
Note: Creation of internal variant of shader 'Universal Render Pipeline/Particles/Unlit' failed."
Notes:
- Tested other Particle System render modes as well, only reproducible with Mesh render mode;
- Tested and reproduced with both URP Particles Lit and URP Particles Unlit shaders.
Reproduced on devices:
- Xiaomi Redmi Note 8 Pro, 9.0.0, Mali-G76 MC4;
- samsung SM-N960F, 10.0.0, Mali-G72;
- samsung SM-G950F, 8.0.0, Mali-G71;
Not reproducible on device:
- samsung SM-G960U1, 10.0.0, Adreno 630
Reproduced with URP: 7.5.3, 10.3.1, 11.0.0, SRP master
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment