Search Issue Tracker
[URP] GameObjects become unlit when Rendering Path is set to Forward and...
How to reproduce: 1. Open the user-attached project 2. Open the “TestLevelMorgan” Scene 3. Select “UniversalRenderer” settings, v... Read more
Crash on BatchRendererGroup::OnBeforeCulling when changing Scenes
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/CommonAssets/Base” Scene 3. Enter the Play Mode 4. In th... Read more
TM_Text.textBounds force re-position of GameObjects in relation to the C...
How to reproduce: 1. Open the attached “IN-17256” project 2. Enter Play Mode 3. Open and observe the Console window (Window → Gen... Read more
Generate Lighting button is greyed out after installing Entities Graphic...
Steps: # Use 2022.2.0b12 # Create a new URP template project # Open SampleScene # Open Lighting window, *make sure Auto Gene... Read more
[URP] Opaque Layer Mask filters out meshes that use the 31st Layer when ...
How to reproduce: 1. Open the user-attached project 2. Open the “TestLevelMorgan” Scene 3. Focus the “cybercube_1 (1)” Prefab in ... Read more
The Search window returns wrong types of assets when using t:prefab query
Reproduction steps: # Open the “LocTable” project # Press CTRL + K # In the Search window type “t:prefab” Expected result: O... Read more
Burst internal compiler error after installing Entities Graphics package
Steps: # Use 2022.2.0b12 # Create a new URP template project # Open Package manager, click "+", select Add package by name, pu... Read more
[Oculus] Crash on SetClientVersion when entering Play mode
Reproduction steps: # Open the user's attached project # Enter Play mode Expected result: Play mode is loaded Actual result:... Read more
Standalone profiler immediately starts profiling Paused Play Mode when l...
How to reproduce: 1. Open up any project 2. Enter Play Mode and Pause Play Mode 3. Navigate to Window > Analysis > Standalone Pro... Read more
EditorSceneManager.BackupScenes saves non-dirty scenes when entering Pla...
How to reproduce: 1. Open the attached “EmptyProject” project 2. Select “Window” → “Analysis” → “Profiler” in the main menu 3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode