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Hybrid Renderer does not render Entities past -32785 units on the X Axis
Reproduction steps: 1. Open user attached project 2. Open "Assets\Scenes\SampleScene" scene and Press play 3. Select Scene View 4. D... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps: 1) pull rev b20de102d0 from Graphics repo 2) Open ... Read more
Material is rendered black when switching from Shader Graph to HDRP or U...
How to reproduce: 1. Open the user's attached "ShaderChangeBug" project 2. Open the Build Settings (File->Build Settings...) 3. Make... Read more
Unable to build player when project has Code Coverage package
Steps to reproduce: 1. Create new project 2. Install Code Coverage package 3. Build and run the project Notice error: ArgumentExcep... Read more
[HDRP] Refraction shaders dont compile on mac
When you open the Samples project it takes extra long to compile shaders, after some time compilation fails and produces an error al... Read more
Crash when running Build with Entities package + IL2CPP
How to reproduce: 1. Create a new Unity project on a machine with 64bit architecture 2. Import "com.unity.entities" package 3. Set s... Read more
Certain errors do not open in Code Editors when double clicking error
Reproduction steps: 1. Open the attached project "NullErrorTest" 2. Open Assets\Scenes\SampleScene 3. Press Play 4. Double click the... Read more
[Particle System][Vulkan][URP] Particles start freezing when Graphics Jo...
Reproduction steps: 1.Open the attached user's project "Particle System Graphics Jobs Bug.zip" 2.In the Project window under the "As... Read more
[WebGL] Incorrect loading progress is shown in the Player when Build fil...
How to reproduce: 1. Open the attached project 2. In the Publishing Settings, set the Compression Format to "Brotli" (Edit->Project ... Read more
[WebGL] Build files aren't being compressed
Reproduction steps: 1. Create a new Unity project 2. Navigate to File > Build Settings > Player Settings 3. Under Publishing Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11