Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.4p5
Issue ID
803610
Regression
No
[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce:
1. open users attached project
2. play scene
Expected: sphere blue
Actual: sphere black
Reproduced: 5.4.0b21
Not reproducible: 5.3.5p1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Duno
Aug 24, 2017 15:10
Can we have SetFloatArray in the future for compute shaders also ?
Aras
Sep 29, 2016 10:01
The workaround in Unity 5.3 and earlier is to use float4 arrays. The HLSL shader compiler internally turns arrays of floats into arrays of float4's anyway.
Since Unity 5.4, arrays in shaders are accessed differently - there are actual material.SetFloatArray etc. functions. This works as expected:
material.SetFloatArray("_myarray", new float[]{0.8f,0.5f,0.3f});