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Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2019.3.10f1
2019.4
2020.1.0b2
2020.2
2020.2.0f1
2021.1
2021.2
Issue ID
1303344
Regression
Yes
Raycast does not hit BoxCollider2D with RigidBody2D when it's rotated 180 degrees
How to reproduce:
1. Open the attached project ("Raycasttry.zip")
2. Load "SampleScene"
3. Enter Play mode
4. In the Scene View drag "GameObject" so the ray touches the upper side of the rectangle
5. Rotate one of the rectangles 180 on the Z-axis
6. In the Scene View drag "GameObject" so the ray touches the upper side of the rectangle
Expected results: The ray turns green because the BoxCollider2D was hit
Actual results: The ray stays red because the BoxCollider2D was not hit
Reproducible with: 2019.3.10f1, 2019.4.18f1, 2020.1.0b2, 2020.1.17f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2018.4.31f1, 2019.3.9f1, 2020.1.0a1, 2020.1.0b1
Note: Object must have both BoxCollider2D and RigidBody 2D components
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