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Fixed in 2021.2

Fix In Review for 2020.3

Fixed in 2021.1

Votes

1

Found in

2019.3.10f1

2019.4

2020.1.0b2

2020.2

2020.2.0f1

2021.1

2021.2

Issue ID

1303344

Regression

Yes

Raycast does not hit BoxCollider2D with RigidBody2D when it's rotated 180 degrees

Physics2D

-

How to reproduce:
1. Open the attached project ("Raycasttry.zip")
2. Load "SampleScene"
3. Enter Play mode
4. In the Scene View drag "GameObject" so the ray touches the upper side of the rectangle
5. Rotate one of the rectangles 180 on the Z-axis
6. In the Scene View drag "GameObject" so the ray touches the upper side of the rectangle

Expected results: The ray turns green because the BoxCollider2D was hit
Actual results: The ray stays red because the BoxCollider2D was not hit

Reproducible with: 2019.3.10f1, 2019.4.18f1, 2020.1.0b2, 2020.1.17f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2018.4.31f1, 2019.3.9f1, 2020.1.0a1, 2020.1.0b1

Note: Object must have both BoxCollider2D and RigidBody 2D components

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