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Issue ID




Shadows are not casted when you first Blit the Shadow map and then set it back to Buffer



How to reproduce:
1. Open the user's attached "DebugDemo" project
2. Open the "Demo_Enviroment" Scene found in the Assets/3DTankCharacterShow folder
3. Enter the Play Mode and take note of the shadows on the tank
4. Open the "LightCaster.cs" script found in the Assets/3DTankCharacterShow/Script folder
5. In the script uncomment 56th and 57th lines and comment out the 60, 61, 62, and 63 lines, save the script
6. Enter the Play Mode again

Expected results: The shadows on the tank are the same the first time as they are the second time entering the Play Mode
Actual results: On the first time entering the Play Mode there are no shadows on the tank

Reproducible with: 2019.4.18f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Could not test with: 2018.4.31f1 because the lights were not working when downgrading

  1. Resolution Note (2021.2.X):

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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