Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.2.X, 2021.1.X
Votes
0
Found in
2019.3.0b5
2019.4.12f1
2020.1.0a6
2020.2
2021.1
2021.2
Issue ID
1304931
Regression
Yes
Crash on Shader::FindPropertyIndex when changing Material's Shader to Standard
Reproduction steps:
1. Open attached project "1304931"
2. Open scene "SampleScene"
3. In the Hierarchy, select "Cube"
4. In the Inspector, change the Material's Shader to "Standard"
-- observe crash
Reproducible with: 2019.3.0b5, 2019.4.18f1, 2020.1.0a6, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2018.4.31f1, 2019.3.0b4, 2020.1.0a1, 2020.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when assigning an Object to a custom DebugUI.ObjectField in Rendering Debugger
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a4
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b7
Resolution Note (fix version 2020.2):
Fixed in 2020.2.5f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.25f1