Search Issue Tracker
Fixed in 10.2.3
Votes
0
Found in [Package]
9.0.0-preview.33
Issue ID
1307234
Regression
Yes
Material's Emissive color cannot be changed when the Material is using HDRP Autodesk Interactive Shaders
How to reproduce:
1. Open the attached "1307234_Repro" project
2. In the Project window select the "New Material" Asset
3. In the Inspector press on the Emissive color to open Color Picker
4. Try changing the color and closing the Color Picker
Expected results: The Emissive color is changed and saved
Actual results: The Emissive color is not changed and saved
Reproducible with: 9.0.0-preview.33 (2020.2.0b5), 10.1.0 (2020.2.0b12), 10.2.2 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Not reproducible with: 4.10.0-preview (2018.4.31f1), 7.5.2 (2019.4.18f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.13 (2020.2.0b5)
Notes:
- The issue is not reproducible when using URP Autodesk Interactive Shaders
- Built-in RP Autodesk Interactive doesn't have Emissive color property
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 10.2.3):
Fixed in High Definition 10.3.1 which is available in Unity 2020.2.3f1 and above