Search Issue Tracker
Fixed in 10.2.3
Votes
0
Found in [Package]
9.0.0-preview.33
Issue ID
1307234
Regression
Yes
Material's Emissive color cannot be changed when the Material is using HDRP Autodesk Interactive Shaders
How to reproduce:
1. Open the attached "1307234_Repro" project
2. In the Project window select the "New Material" Asset
3. In the Inspector press on the Emissive color to open Color Picker
4. Try changing the color and closing the Color Picker
Expected results: The Emissive color is changed and saved
Actual results: The Emissive color is not changed and saved
Reproducible with: 9.0.0-preview.33 (2020.2.0b5), 10.1.0 (2020.2.0b12), 10.2.2 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Not reproducible with: 4.10.0-preview (2018.4.31f1), 7.5.2 (2019.4.18f1), 8.3.1 (2020.1.17f1), 9.0.0-preview.13 (2020.2.0b5)
Notes:
- The issue is not reproducible when using URP Autodesk Interactive Shaders
- Built-in RP Autodesk Interactive doesn't have Emissive color property
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
Resolution Note (fix version 10.2.3):
Fixed in High Definition 10.3.1 which is available in Unity 2020.2.3f1 and above