Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b19
Issue ID
800925
Regression
Yes
Enabling Graphics Jobs results in UI flickering in non-development builds [5.4b19 regression]
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enabled.
Reproduction Steps:
1. Build & Run the attached project for PC or PS4 in non-development
2. Observe the UI flickering constantly (see the attached GIF)
3. Re-build in development, or with Graphics Jobs disabled (in Player Settings > Other Settings)
4. Observe that the UI is rendered normally
Expected Result:
Enabling Graphics Jobs should not result in the UI becoming unusable.
Reproducible in versions:
- 5.4.0b20 (f89b2ef776c7)
- 5.4.0b19 (0df597686c75)
Not reproducible in versions:
- 5.4.0b17 (a34abf3bb95e)
- 5.4.0b18 (5744ebf94ac5)
Also not reproducible in version 5.3.5p1 (04596651afa0), however the Graphics Jobs feature is specific to 5.4 (or later) versions of Unity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
dvoidis
Nov 29, 2020 09:38
Yep this is still happening in linux