Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b19
Issue ID
800925
Regression
Yes
Enabling Graphics Jobs results in UI flickering in non-development builds [5.4b19 regression]
UI elements in master (non-development) builds will flicker continuously when the new "Graphics Jobs (Experimental)" feature is enabled.
Reproduction Steps:
1. Build & Run the attached project for PC or PS4 in non-development
2. Observe the UI flickering constantly (see the attached GIF)
3. Re-build in development, or with Graphics Jobs disabled (in Player Settings > Other Settings)
4. Observe that the UI is rendered normally
Expected Result:
Enabling Graphics Jobs should not result in the UI becoming unusable.
Reproducible in versions:
- 5.4.0b20 (f89b2ef776c7)
- 5.4.0b19 (0df597686c75)
Not reproducible in versions:
- 5.4.0b17 (a34abf3bb95e)
- 5.4.0b18 (5744ebf94ac5)
Also not reproducible in version 5.3.5p1 (04596651afa0), however the Graphics Jobs feature is specific to 5.4 (or later) versions of Unity.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
- Game View Tab Scale changes erratically when a Unity Tab is on a different screen with a differing Display Scale
- Six way lighting receiving wrong lighting from APV when set to World Space
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
dvoidis
Nov 29, 2020 09:38
Yep this is still happening in linux