Search Issue Tracker
Not Reproducible
Votes
8
Found in
5.3.4p6
Issue ID
800889
Regression
No
Edges of spotlight flicker the further from 0,0,0 world postion spotlight moves
Reproduction steps:
1) Open "case_800889_Repro" project
2) Open and build "spot test" scene for android
3) Using buttons on screen go as far as possible down the corridor
-- Notice that the edges of the light become more and more pixelated the further you go (see attached screenshot)
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
OT_Tiramisu
Mar 02, 2018 12:58
It is reproducible on Unity 5.6.5f1. Quite strange problem.
zakirshikhli
Sep 07, 2016 06:32
Here is how is it looks like:
https://www.youtube.com/watch?v=Ey6jBQs5qNg
zakirshikhli
Sep 06, 2016 19:09
On infinite terrain, my car's spotlight flickering begins and being bigger as getting far from spawn point.
Mohammed-dayoub
Jun 29, 2016 14:17
Please fix this fast as possible as you can..