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Won't Fix

Votes

0

Found in

5.3.5f1

Issue ID

801105

Regression

No

[Physics2D.BoxCast] Using a float and Infinity in BoxCast distance returns different distances

Physics2D

-

1. Open the attached project
2. Open the available scene
3. Play scene
4. Check the console

Having the BoxCast distance set to 0.009407002 returns 0.0047035220
Having the BoxCast distance set to infinity returns 0.0030002590, which is the true value

This difference can potentially cause problems.

Workaround: May be avoided if using Mathf.Infinity as BoxCast distance

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