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[Shadows] Shadow resolution is bad with deferred + huge meshes in scene
Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project 2. Open scene GAFHiccup.unity 3. Open the Profiler window 4. Play the scene 5. Delete th... Read more
[SRP] Instantiating Particle System prefabs with IEnumerator produces er...
How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more
[MatchMaker] Can't re-join a match after leaving
How to reproduce: 1. Open attached project 2. Open scene Scenes/Main.unity 3. Play the scene 4. Enable Match Maker 5. Create Intern... Read more
[WindowsMR] failure to take photo capture in Hololens
Exception thrown: 'System.ArgumentNullException' in UnityEngineProxy.dll ArgumentNullException: Value cannot be null. Parameter name... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more
OnDisable and OnDestroy methods are not called when a ScriptableObject i...
How to reproduce: 1. Open attached 'project-1174400.zip' project 2. In Editor select 'Test' > 'Create and Save' 3. Delete 'New TextA... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps: 1. Open the attached project "987068.zip"; 2. Open the Test scene; 3. Click the Pause Button; 4. Click the Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset
- Cubemap.CreateExternalTexture() assumes to use the project's color space when native texture pointer is set to sRGB
- Serialization layout error occurs when loading and unloading AssetBundles in a specific sequence
- Surface Shader lighting displayed incorrectly when Point Light is intersecting a Particle System inside Camera Frustum
- Private method is still visible in the Inspector Window's button onClick events when setting it from public to private