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Fixed in 2018.2.X



Found in


Issue ID




[Backport] [Backport] Start Delay of Particle System is not applied when object is in Timeline

Visual Effects - Legacy


Reproduction steps:
1. Open the attached project "";
2. Open the Test scene;
3. Click the Pause Button;
4. Click the Play Button;
5. Click the Next Button again and again.
6. In the Game view, you can see the two effect with the same start delay, 0.04s.

Expected results: both of them should act the same and start with the same delay;
Actual results: the one which is attached to the timeline, has different start delay.

Note: in the console, you can see 3 times, current, timeline object and object without no timeline. The output shows when does the effect start.

Reproducible on: 2017.1.2p4, 2017.2.1p1, 2017.3.0p2, 2018.1.0b2, 2018.2.0a1.

Comments (2)

  1. cozyurt_unity

    Jul 15, 2020 11:52

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  2. pavel_litvin

    Oct 25, 2017 16:03

    I confirm this one, also hear the same issue with animation speed.

    Also look at particle system behavior, when "loop" parameter is off and it reach "Hold" part of Control Playable Asset Clip. ( Particles will fly away with increasing speed).

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