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Fixed in Unity 2018.2

Votes

13

Found in

2017.1.0f3

Issue ID

938726

Regression

No

[Backport] [Backport] Start Delay of Particle System is not applied when object is in Timeline

Shuriken

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Priority: 4Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Reproduction steps:
1. Open the attached project "987068.zip";
2. Open the Test scene;
3. Click the Pause Button;
4. Click the Play Button;
5. Click the Next Button again and again.
6. In the Game view, you can see the two effect with the same start delay, 0.04s.

Expected results: both of them should act the same and start with the same delay;
Actual results: the one which is attached to the timeline, has different start delay.

Note: in the console, you can see 3 times, current, timeline object and object without no timeline. The output shows when does the effect start.

Reproducible on: 2017.1.2p4, 2017.2.1p1, 2017.3.0p2, 2018.1.0b2, 2018.2.0a1.

Comments (1)

  1. 6f1b7e6bb164fb54ff4eaaec208b21b1?d=mm

    pavel_litvin

    Oct 25, 2017 16:03

    I confirm this one, also hear the same issue with animation speed.

    Also look at particle system behavior, when "loop" parameter is off and it reach "Hold" part of Control Playable Asset Clip. ( Particles will fly away with increasing speed).

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