Search Issue Tracker
Fixed
Votes
13
Found in
4.0.0f7
Issue ID
505856
Regression
No
[Culling] When the gameobject of particleSystem is offscreen, the particles all disappear
1 Load default scene
2 Press Play and go to Scene tab
3 Choose camera and rotate it so the particle system gameobject is out of the frustum. The particle system no rendered if only the emitter isn't on screen, but particles should be on the screen.
Also look at the user's description.
1. Particles are culled when the particle system gameobject is out of the
frustum of the camera (be it scene or game camera)
2. In my example scene I attached, load the default scene. Run the project.
You'll notice a perlin noise texture is generated and a particle system is
made with particles. Now move the camera (scene) so the particle system
gameobject is out of the frustum.
3. Expected results: The particle system still gets rendered even though
the emitter isn't on screen. For example, a long line of particles being
produced from a rocket should still be on screen regardless of whether the
rocket is on screen.
4. Actual results: The particles generated get culled immediately when the
particle system gameobject is offscreen.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment