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Advanced Inspector and Director editor extensions brake the apearance of...
Steps to reproduce : - import the Advanced Inspector package https://www.assetstore.unity3d.com/en/#!/content/18025- import the Dire... Read more
[Regression][5.5] Gameobject cannot be aligned with Scene view by using ...
Steps to repro: 1. Open Unity;2. Create new project;3. Select 'Main Camera' gameobject in the Hierarchy view;4. Click GameObject -&g... Read more
[OSX][iOS][AssetBundles] Object isn't correctly loaded from an asset bun...
Reproduction steps:1) Open attached project2) Build asset bundles by going to Assets -> AssetBundles -> Build AssetBundles3) E... Read more
RSACryptoServiceProvider poor performance in Unity compared with Visual ...
Steps to reproduce:1. Download and in Unity open project named "RSAPerformanceIssue".2. Open scene named "test" and press Play butto... Read more
[SpriteEditor] Unable to change values under a Sprite window due to Chan...
Reproduction steps:(Gif attached)1) Open attached project.2) Select sprite in the Asset window and hit Sprite Editor in Inspector.3)... Read more
[MacOS] Drag&Drop stops working for Editor
Sometimes Drag&Drop stops working on Mac. To repro:0. Provide any Drag&Drop operation: e.g.:1. Create a script and move it t... Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit)1) Open attached project.2) Select any sprite in Assets window, hit Sprite Editor in Inspector.3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions