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0
votes
Fixed

Compression is not performed on AssetBundles using BuildPipeline.BuildSt...

Asset Loading

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Mar 22, 2016

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Version/s: 5.3.4f1

When building AssetBundle's using the legacy method BuildPipeline.BuildStreamedSceneAssetBundle(), using Unity 5.3.X, the created As... Read more

1
votes
Fixed

Sprite gets cut off diagonally

2D

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Mar 22, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Download attached spritesheet "Aldebert.png".2. Import sprite with settings:Texture Type: Sprite (2D and UI)Sp... Read more

0
votes
Fixed

Building to iOS fails with NullReferenceException on MonoAssemblyStripping

IL2CPP

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Mar 14, 2016

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Version/s: 5.3.2f1

1. Open attached project2. Build to iOS with il2cpp3. NullReferenceException will be thrown Read more

0
votes
Fixed

[Prefab] Undoing the break of prefab connection crashes Unity

Assets Management

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Mar 16, 2016

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Version/s: 5.3.3f1

To reproduce:1) Create new project2) Create new empty game object in scene3) Make a prefab out of it4) Add RectTransform component t... Read more

0
votes
Not Reproducible

[iOS] Performance 'tweaks' for low-end devices are not being applied in ...

iOS

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Jan 22, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project (ShaderPerformance.zip)2. Build 'TriangulationBug' scene for iOS3. Deploy the generated... Read more

0
votes
Fixed

[UWP] Package.appxmanifest generated incorrectly when specifiying a prot...

Windows Store Apps

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Mar 18, 2016

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Version/s: 5.3.3f1

If you specify a protocol in the build settings for a WSA application, your project cannot be built anymore as the Package.appxmanif... Read more

0
votes
Fixed

Shader errors in WEBGL build (INVALID_ENUM: blendEquationSeparate: inval...

WebGL

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Mar 21, 2016

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Version/s: 5.3.4f1

-e: see title, content loads fine though -repro:--open project--enter play mode and click green button--notice shoe shows fine and n... Read more

0
votes
Won't Fix

[Profiler][Performance] Number of meshes in the scene steadily increases...

Profiling

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Mar 22, 2016

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Version/s: 5.5.0a1

Steps to repro: 1. Open Unity;2. Create new project and scene;3. Open Profiler window;4. Click 'Profile Editor' to enable editor pro... Read more

1
votes
Fixed

BoxCast inaccurate hit detection on "larger" meshes

Physics

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Mar 22, 2016

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Version/s: 5.3.2p3

Reproduction steps: 1. Open the attached project2. Open scene "CastBugLargeObjects"3. Play4. Move the GameObject "BugTester" in the ... Read more

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