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18
votes
Fixed

[Particles] Particle system glitches when using Simulate from script, af...

Visual Effects - Legacy

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Dec 14, 2015

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Version/s:

1) Open scene 'scene' 2) Press play, the left system will glitch after a few seconds. Read more

13
votes
Fixed

"Moving File Failed" dialog displayed when debugging

CodeEditors

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Feb 04, 2014

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Version/s: 4.3.4f1

Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more

11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more

12
votes
Postponed

Built-in unlit particle shader has HDR color selection for albedo, URP u...

Package: Scriptable Render Pipeline Universal

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Oct 08, 2020

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Version/s: 7.5.1

To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more

11
votes
Fixed

Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...

Networking

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Sep 09, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. open attached project 2. open scene Main 3. enter play mode 4. start host Expected: disconnects player witho... Read more

13
votes
Fixed

"Sub-emitters must be children of the system that spawns them" error is ...

Visual Effects - Legacy

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Sep 08, 2017

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Version/s: 2017.2, 2017.2.0b10

How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more

37
votes
Postponed

Unity grass builds patch meshes at runtime which causes cpu spikes

Terrain

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Jun 20, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open repro.unitypackage 2. Open scene test. It contains a terrain populated with grass and a camera that is moved a... Read more

12
votes
Duplicate

[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.

Camera

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Feb 17, 2015

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Version/s: 5.0.0b22

DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more

11
votes
Fixed

[Shadows] Shadow resolution is bad with deferred + huge meshes in scene

Shadows/Lights

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Feb 02, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more

11
votes
Fixed

Inputs are called where they should not

UI

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Dec 13, 2015

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Version/s: 5.3.0f4

Mobile UI inputs are called more times than they should since Unity 5.3 Read more

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