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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in [Package]


Issue ID




Built-in unlit particle shader has HDR color selection for albedo, URP unlit particles do not

Package: Scriptable Render Pipeline Universal


To reproduce:
1. Open any project;
2. In Graphics settings, set Render pipeline asset to none;
3. Create a Particle system, assign a new Material with Standard Unlit shader;
- notice that its Albedo has HDR values
4. Upgrade this material to URP using material upgrader.

Result: When upgrading using material upgrader, the HDR color values are actually preserved but cannot be edited as that would override them as non-HDR. The inspector is confused and shows incorrect color.

Note: Having HDR albedo is used extensively in the unity particles pack as a way to control emission from a particle system

Reproduced on: 7.5.1, 8.2.0, 10.0.0-preview.26

  1. Resolution Note:

    We created a JIRA card for this issue.

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