Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
12
Found in [Package]
7.5.1
Issue ID
1283767
Regression
No
Built-in unlit particle shader has HDR color selection for albedo, URP unlit particles do not
To reproduce:
1. Open any project;
2. In Graphics settings, set Render pipeline asset to none;
3. Create a Particle system, assign a new Material with Standard Unlit shader;
- notice that its Albedo has HDR values
4. Upgrade this material to URP using material upgrader.
Result: When upgrading using material upgrader, the HDR color values are actually preserved but cannot be edited as that would override them as non-HDR. The inspector is confused and shows incorrect color.
Note: Having HDR albedo is used extensively in the unity particles pack as a way to control emission from a particle system
Reproduced on: 7.5.1, 8.2.0, 10.0.0-preview.26
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note:
We created a JIRA card for this issue. https://jira.unity3d.com/browse/URP-1116