Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
12
Found in [Package]
7.5.1
Issue ID
1283767
Regression
No
Built-in unlit particle shader has HDR color selection for albedo, URP unlit particles do not
To reproduce:
1. Open any project;
2. In Graphics settings, set Render pipeline asset to none;
3. Create a Particle system, assign a new Material with Standard Unlit shader;
- notice that its Albedo has HDR values
4. Upgrade this material to URP using material upgrader.
Result: When upgrading using material upgrader, the HDR color values are actually preserved but cannot be edited as that would override them as non-HDR. The inspector is confused and shows incorrect color.
Note: Having HDR albedo is used extensively in the unity particles pack as a way to control emission from a particle system
Reproduced on: 7.5.1, 8.2.0, 10.0.0-preview.26
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note:
We created a JIRA card for this issue. https://jira.unity3d.com/browse/URP-1116