Search Issue Tracker
Duplicate
Votes
11
Found in
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1210662
Regression
No
Path is not calculated between two points located in the same NavMesh Node when using NavMeshQuery
How to reproduce:
1. Open the attached project's Scene labeled "SamePolyIssue"
2. Enter the Play Mode
3. Click the "Calculate&DrawPath-Experimental" Button
4. Click the "Calculate&DrawPath-Experimental - Secondary" Button
5. Observe the drawn path
Expected result: Path between two points in the same NavMesh Node is drawn
Actual result: Path between two points in the same NavMesh Node is not drawn
Reproducible with: 2018.4.15f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a18
Couldn't test with: 2017.4.36f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered
- The "Open Frame Debugger" button in the Game View toolbar not only opens the Frame Debugger window but toggles between enabling/disabling the Frame Debugger when pressed
This is a duplicate of issue #1210587