Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.38f1
Issue ID
UUM-73285
Regression
No
Crash with multiple stack traces when opening a specific project containing a corrupt file
Reproduction steps:
1. Open the attached “ReproProj” project
Expected result: The project is opened
Actual result: The Editor crashes
Reproducible with: 2021.3.38f1, 2022.2.0a2, 2022.2.0a14
Not reproducible with: 2022.3.30f1, 6000.0.3f1
Fixed in: 2022.2.0a15
Reproducible on: Windows 10, macOS 14.5 (M1 Max)
Not reproducible on: No other environment tested
First few lines of stack traces:
0x00007ff768e42f84 (Unity) AssetImportManager::Import
0x00007ff768e47691 (Unity) ImportOutOfDateAssets
0x00007ff768e53c93 (Unity) RefreshInternalV2
0x00007ff768e5b59b (Unity) StopAssetImportingV2Internal
#0 0x00000102339458 in MatchAsset(AssetStateContext&, ArtifactKey const&, dynamic_array<ArtifactKey, 0ul>&, unsigned long&)
#1 0x000001023397a8 in MatchAsset(AssetStateContext&, ArtifactKey const&)
#2 0x00000102323a38 in CategorizeAssets(GlobalResolverCache&, core::hash_map<AssetDatabase::ImporterID, ImporterInfo, core::hashAssetDatabase::ImporterID, std::__1::equal_toAssetDatabase::ImporterID> const&, dynamic_array<PostprocessorInfo, 0ul> const&, dynamic_array<ArtifactKey, 0ul> const&, AssetImportParameters const&, CategorizedAssetsContainer&, core::hash_set<ArtifactKey, core::hash<ArtifactKey>, std::__1::equal_to<ArtifactKey>>&)
#3 0x000001022f5698 in RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-14959