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Animations have a small twitch at the end and beginning
To reproduce:1. Download and open: http://files.unity3d.com/will/MecanimTute.zip2. Open scene Tutorial-done3. Enter play mode4. Pres... Read more
Mismatched serialization in the builtin class 'Mesh'
To reproduce:1. Open attached project2. Open MismatchError sceneExpected result: No errorActual result: Error is thrown: Mismatched ... Read more
The UI jitters when attempting to pan the camera
To reproduce this bug: 1. Open the attached project2. Open the 'Main' scene3. Run the game4. Try to pan the camera by clicking and d... Read more
When copying text in a multiline Input Field and then pasting it, new li...
To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. It has input field with line type: 'Multi Line Newline'4... Read more
[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugin...
To Reproduce: 1. Open the attached project and build (make sure that backend is set to ill2cpp).2. Observe the: "Error building Play... Read more
[Gamma/Linear] Realtime vs. Baked lighting inconsistent results
Lighting is predictable in real-time and baked applications in linear space only.Gamma baking yields results similar to linear bakin... Read more
WWW.text results in NSURLErrorDomain error -1012 on device
How to reproduce: 1. Open attached project2. Open scene test.unity- Try running the scene in Editor to see expected results3. Build ... Read more
[iOS] Crash when deploying to iOS6
To Reproduce: 1. Just build the attached or any other project to an a device running iOS6 (tested on iPad Mini 1 ).2. Observe that i... Read more
UI.Mask turns pink when switching to another application
Better, simpler repro and more details in duplicate : http://issuetracker.unity3d.com/issues/ui-controls-ui-controls-are-not-getting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings
- Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled
- An older version of the Unity.gitignore file is used when creating new projects with the source control provider set to GitHub or GitLab