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WaitForEndOfFrame with Application.targetFramerate set produces differen...
Reproduction steps:1. Open the attached “WaitForEndOfFrameTest” project2. Open "Assets/Scenes/SampleScene.unity" scene3. Open the Ga... Read more
Baked lighting data lost after rebake in copied scene
To reproduce:1. Open attached project2. Open scene, bake lightmaps3. Make a copy of scene4. Bake lightmaps in the copy5. Lightmaps i... Read more
Sockets can't reconnect after device suspension on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run on two devices (iOS+iOS or Editor+iOS)3. Create a matchmaker game ... Read more
CanvasRenderer.OnTransformChanged is called on UI objects which transfor...
How to reproduce:1. Download and open the project from OwnCloud2. Open LipSync scene3. Open Profiler (Window -> Profiler)4. Play ... Read more
Bold font .ttf file is not detected properly for certain fonts
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Try switching between Normal and Bold font style on gameobject... Read more
[SteamVR] TrailRenderer.Clear() crashes editor
Reproduction steps:1. Open the project2. Turn on SteamVR3. Open "trailrenderer_clear_crash" scene4. Play the scene with both Scene a... Read more
Gizmos are not drawn in HMD when they are on in Game View
Steps to reproduce:1. Open new project2. Turn on VR mode3. Play project and turn on Gizmos in Game view Actual result: Gizmos are no... Read more
Assertion failed on expression: 'gForceReimports->empty()' is thrown whe...
How to reproduce:1. Create and open a new Universal RP template project2. Observe the console window Expected result: no errors are ... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project2. Build and run project3. Notice that when game reaches its final stage there's no "Inf... Read more
[Gamma/Linear] Baked light's indirect bounce is way less intense than re...
To reproduce:1. Open attached project2. Open scene Irradiance3. Switch directional light between realtime and baked4. Compare indire... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it