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Won't Fix

Votes

13

Found in

4.6.3f1

Issue ID

676450

Regression

No

[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugins/Android"

iOS

-

To Reproduce:

1. Open the attached project and build (make sure that backend is set to ill2cpp).
2. Observe the:

"Error building Player: Exception: .../UnusedBytecodeStripper2.exe did not run properly!"

error. (Stripping is disabled)
3. Builds fine if backed is set to Mono or if "UMGameAnalyticsLibForAndroid.dll" in "Plugins/Android" is deleted.

Reproducible with 4.6.3p1 (e568f608adc6)
Not reproducible with 4.6.2f1 (bd99309c2ad7), 5.0.0f4 (e33f0fd3ac26)

Comments (3)

  1. Ea6fca57cb928103e1c6a2e1bf4b1db6?d=mm

    Echo____G

    May 23, 2016 03:28

    5.3.4f,the same problem .

  2. 706c470c0cb4f89643cb21a856ff8b20?d=mm

    reef_interactive

    Jun 26, 2015 15:12

    4.6.6f2 Still the same here without having UMGameAnalyticsLibForAndroid.dll in Plugin folder.

    Any workarounds?

  3. 1b12799c5a9cf0b7cdad339238c6c795?d=mm

    Artyom-Abgaryan

    May 29, 2015 14:46

    4.6.5f1 - Error building Player: Exception: /Applications/Unity4.6.5/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!

    same here

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