Search Issue Tracker

Fixed in Unity 5.3.0



Found in


Issue ID




Static batching limited in draw call

Graphics - General



Priority: 2Necessary for shipping a final release


Severity: 0Severity not yet defined

It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that all the objects are combined (But I'm not sure if unity shows real combined mesh)

Project Steps:
1. Open the 'test' scene;
2. Run game, the draw call is 1;
3. Active the 'TestMesh(5)', then run game, the draw call is 2;
4. Please note, there are no any lights, and disable realtime shadow on quality setting

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.