Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.2f1
Issue ID
768296
Regression
Yes
Static batching limited in draw call
It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that all the objects are combined (But I'm not sure if unity shows real combined mesh)
Project Steps:
1. Open the 'test' scene;
2. Run game, the draw call is 1;
3. Active the 'TestMesh(5)', then run game, the draw call is 2;
4. Please note, there are no any lights, and disable realtime shadow on quality setting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Gizmos position and scale incorrectly when changing camera rect
- Folder name is truncated when dot is used in the name
- Reorderable List elements cannot be edited when using Custom Editors and Serialized Objects
- VideoPlayer does not play video when device is using Android 6.0.1
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
Add comment