Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.2f1
Issue ID
768296
Regression
Yes
Static batching limited in draw call
It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that all the objects are combined (But I'm not sure if unity shows real combined mesh)
Project Steps:
1. Open the 'test' scene;
2. Run game, the draw call is 1;
3. Active the 'TestMesh(5)', then run game, the draw call is 2;
4. Please note, there are no any lights, and disable realtime shadow on quality setting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment