Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
773411
Regression
No
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is ignored
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSizeGrowthFactor if it is too small. This is not the case. If game configures the ConnectionConfig.MaxSentMessageQueueSize to be larger than the default value, as then the pool size will be smaller than the message queue size, and then slower clients could be overwhelmed and reliable traffic will be resent over and over until disconnection.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment