Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
773411
Regression
No
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is ignored
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSizeGrowthFactor if it is too small. This is not the case. If game configures the ConnectionConfig.MaxSentMessageQueueSize to be larger than the default value, as then the pool size will be smaller than the message queue size, and then slower clients could be overwhelmed and reliable traffic will be resent over and over until disconnection.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment