Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1f1
Issue ID
773411
Regression
No
Networking LLAPI: Networking.HostTopology.MessagePoolSizeGrowthFactor is ignored
The scripting reference describes that the message pool size for Networking will increase by Networking.HostTopology.MessagePoolSizeGrowthFactor if it is too small. This is not the case. If game configures the ConnectionConfig.MaxSentMessageQueueSize to be larger than the default value, as then the pool size will be smaller than the message queue size, and then slower clients could be overwhelmed and reliable traffic will be resent over and over until disconnection.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Add comment