Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b7
Issue ID
773814
Regression
No
Capture Display fullscreen mode causes Chrome to only take up half of the screen
How to reproduce:
1. Open attached project
2. Open a window of Google Chrome
3. Put the Chrome window into Fullscreen
4. Build project to standalone and run in fullscreen using the default resolution
5. Quit the standalone build (CMD+Q)
6. Switch to the Chrome screen (using the Magic Mouse two finger swipe or keyboard shortcut Control+Left/Right)
- Note how it takes up half the screen instead of the entire screen
- This appears to only happen to Google Chrome (regardless of its split screen state)
- A workaround is to re-fullscreen the Chrome window
- Reproduced in Version 5.4.0b7 (83df6fa5e23f)
- Player crashes in Version 5.3.3p1 (828971bd30e1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment