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MonoDevelop fails to fully open from within Unity
When the JavaScript script file is double-clicked in Unity editor for the first time after restarting computer, MonoDevelop fails to... Read more
The old name is still visible while renaming a GameObject in the hierarchy
This is only reproducible with Unity free. Reproduced with:Unity Version 4.5.0f6 (fd4616464986) Read more
lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...
Steps to reproduce: 1. Open attached project2. Open scene "Bug Report"3. In Lighting window, clear built lightmap and start baking n... Read more
[InputSystem][Windows] Switch Pro controller only works when connected v...
From user: "I know that when you connect the Nintendo Switch Pro Controller to a Windows PC or Laptop, Unity sees what Windows sees ... Read more
Profiler: memory profiler shows "unknown" for amounts >2GB
Memory profiler (both simple & detailed views) shows "Unknown" for amounts of memorythat are larger than 2GB. For example, if &g... Read more
[VR] Canvas should not lag behind when attached to a spatially tracked o...
Verified FIXED with 2017.3.0b6 and SteamVR 1.2.2 Steps to reproduce:1. Download and open attached project "FloatingCanvas.zip"2. Mak... Read more
[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...
Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be f... Read more
The Editor does not align with OS preferences when font smoothing is dis...
How to reproduce:1. Create a new project2. Open General preferences (Edit → Preferences → General)3. In the Editor Default Text Rend... Read more
PathQueryStatus.Success is returned in a Script but the Path can't be re...
How to reproduce:1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used