Search Issue Tracker
Fixed
Fixed in 2021.3.14f1, 2022.2.0b14, 2023.1.0a20
Votes
18
Found in
2021.2.0a9
2021.3.5f1
2022.1.8f1
2022.2.0a18
2023.1.0a1
Issue ID
UUM-7457
Regression
Yes
[Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component
How to reproduce:
1. Create a new project
2. Right-click on the Hierarchy window and create a Cube (3D Object > Cube)
3. Select Cube GameObject
4. In the Inspector window move the slider of transforms Position (Rotation or Scale) X value
Expected result: Cube is moving (rotating or scaling) smoothly
Actual result: Cube is jittering when moving (rotating or scaling)
Reproducible with: 2021.2.0a9, 2021.3.5f1, 2022.1.8f1, 2022.2.0a18
Not reproducible with: 2020.3.36f1, 2021.2.0a8
Reproducible on: Mac OS 12.3.1 (M1 Max), Ubuntu 20.04
Notes:
- Issue is also reproducible when changing Width, Height, Rotation and Scale values of 2D GameObjects (for example Button values) using the Rect Transform component
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
merpheus
Nov 03, 2022 22:54
Issue also occurs when navigating in sceneview or animation preview window with mouse, this started happening after MacOS Ventura update.